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Download Games PC Empire Earth 2 Free Indowebster Full Version Torrent Idws (Size :300 MB) | Empire Earth II, also called EE2, is a real-time strategy computer game developed by Mad Doc Software and published by Vivendi Universal Games on April 26, 2005. It is a sequel to the 2001 bestselling game Empire Earth, which was developed by the now-defunct Stainless Steel Studios. The game features 15 epochs and 14 different civilizations.
The game has three playable campaigns: a Korean, German, and American one, as well as several other playable scenarios. The game received a positive reaction, earning a 79% average rating on GameRankings.An expansion pack, which was released by Mad Doc Software called Empire Earth II: The Art of Supremacy, was released on 14 February 2006.
Gameplay Empire Earth II
Empire Earth II has several new gameplay features from the original gameplay of Empire Earth, such as the Picture-in-Picture window, a small window within the game interface which allows the player to control activities such as unit and building construction. The Citizen Manager can be configured to tell a citizen what to do if they have no set task, and the Diplomacy System allows the player to make tributes and manage alliances and wars with other players. The War Planner is another new addition, which is a map of the game that the player can display and use to coordinate attacks with allies. The crown system grants strategic bonuses to players who are first to master an epoch's military, economic, or imperial paths at the cost of losing a faster age progression. Weather, another new feature, changes over time on the map and affects the look of the map and performance of units and, in the case of airplanes in thunderstorms, hit points.
Besides campaigns and special scenarios, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlike campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer. The multiplayer servers were taken offline on 1 November 2008, after which players can only play through local area network. The Multiplayer GameSpy servers were taken offline on 10 October 2012. For more details: http://www.easywinclan.forummotion.com/t1569-empire-earth-2-server-down
There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new and improved units and structures become available. Some of the epochs in EE2 are identical to their counterparts in the original Empire Earthâone exception is that EE2 does not allow players to expand their empires into space. The epochs are the Stone Age, Copper Age, Bronze Age, Iron Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Enlightenment Age, Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age and Synthetic Age.
Before buildings and units can be made or created, resources must be gathered. There are two kinds of resources: main resources and special resources. The main resources are available in all epochs and they are food, wood, gold, and stone. To collect resources, a citizen (or a band of citizens) is selected, and are directed to a resource. The citizens thus begin harvesting it.
The special resources are available in only some epochs. These special resources are tinâavailable until epoch 6, ironâfirst available in epoch 4 and is no longer used after epoch 9, saltpeterâfirst available in epoch 7 and is used until epoch 12, oilâfirst available in epoch 10, and uraniumâfirst available epoch 13.
EE2 has technologies to improve each player's civilization. Technologies are divided into three groups. The first is Military, which provides benefits mostly to military units. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units and buildings and decreases tribute tax amount. The final group is Imperial, which provides benefits mostly to special units and increases the health of units and buildings.
There are four technologies of each group for each epoch. Technologies can be researched by spending tech points. To get tech points, an appropriate number of citizens must be garrisoned in a university and/or an appropriate number of priests must be garrisoned in a temple. Technologies are researched through the main interface (no longer through a building) by clicking the Technology Tree button. When the correct amount of tech points are available, the tech tree button will light up and a new technology to research can be chosen. However, when research is no longer used (at the highest epoch specified before starting a game), the garrisoned units will become idle.
In EE2, each civilization belongs to a particular world region, each having its own regional powers. These can be activated on the game interface by clicking on a crown in the top right corner. All of the regional powers are timed; once the time is up to use it, it takes a long time for the regional powers to be recharged to use again. Each regional power can only be used in a respective group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs 11-15.
Like many games before it in the same genre, EE2 has civilizations for players to lead to greatness. Each civilization has a unique power, giving it an advantage in a particular field. Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek Hoplite, for instance, is a more effective heavy infantry than other tribes counterparts. The western civilizations are the Americans, British, Germans, Greeks, and the Romans. The Middle Eastern civilizations are the Babylonians, Egyptians, and the Turks. The Far Eastern civilizations are China, Japan, and Korea. Finally, the Meso-American civilizations are the Aztecs, Incas, and the Mayans. (Wikipedia)
Besides campaigns and special scenarios, there is also a skirmish mode where the player can play against a computer player. The player can also play against other human players, however, the common EULA clause that each player needs his own copy of the game is actually enforced, even for LAN games. Unlike campaigns or scenarios, the winning conditions never change. There are eight different game modes in skirmish mode, which can also be played in Multiplayer. The multiplayer servers were taken offline on 1 November 2008, after which players can only play through local area network. The Multiplayer GameSpy servers were taken offline on 10 October 2012. For more details: http://www.easywinclan.forummotion.com/t1569-empire-earth-2-server-down
There are 15 epochs in the game, each representing a part of history. As the player advances through the epochs, new and improved units and structures become available. Some of the epochs in EE2 are identical to their counterparts in the original Empire Earthâone exception is that EE2 does not allow players to expand their empires into space. The epochs are the Stone Age, Copper Age, Bronze Age, Iron Age, Dark Ages, Middle Ages, Renaissance, Imperial Age, Enlightenment Age, Industrial Age, Modern Age, Atomic Age, Digital Age, Genetic Age and Synthetic Age.
Before buildings and units can be made or created, resources must be gathered. There are two kinds of resources: main resources and special resources. The main resources are available in all epochs and they are food, wood, gold, and stone. To collect resources, a citizen (or a band of citizens) is selected, and are directed to a resource. The citizens thus begin harvesting it.
The special resources are available in only some epochs. These special resources are tinâavailable until epoch 6, ironâfirst available in epoch 4 and is no longer used after epoch 9, saltpeterâfirst available in epoch 7 and is used until epoch 12, oilâfirst available in epoch 10, and uraniumâfirst available epoch 13.
EE2 has technologies to improve each player's civilization. Technologies are divided into three groups. The first is Military, which provides benefits mostly to military units. The next is Economic technologies, which increases resource gathering rate, decreases cost and building time for units and buildings and decreases tribute tax amount. The final group is Imperial, which provides benefits mostly to special units and increases the health of units and buildings.
There are four technologies of each group for each epoch. Technologies can be researched by spending tech points. To get tech points, an appropriate number of citizens must be garrisoned in a university and/or an appropriate number of priests must be garrisoned in a temple. Technologies are researched through the main interface (no longer through a building) by clicking the Technology Tree button. When the correct amount of tech points are available, the tech tree button will light up and a new technology to research can be chosen. However, when research is no longer used (at the highest epoch specified before starting a game), the garrisoned units will become idle.
In EE2, each civilization belongs to a particular world region, each having its own regional powers. These can be activated on the game interface by clicking on a crown in the top right corner. All of the regional powers are timed; once the time is up to use it, it takes a long time for the regional powers to be recharged to use again. Each regional power can only be used in a respective group of epochs. For example, the regional power of Overtime can only be used by a player using a Far Eastern civilization in epochs 11-15.
Like many games before it in the same genre, EE2 has civilizations for players to lead to greatness. Each civilization has a unique power, giving it an advantage in a particular field. Each civilization also has a unique unit, which is a more powerful version of a given unit type. The Greek Hoplite, for instance, is a more effective heavy infantry than other tribes counterparts. The western civilizations are the Americans, British, Germans, Greeks, and the Romans. The Middle Eastern civilizations are the Babylonians, Egyptians, and the Turks. The Far Eastern civilizations are China, Japan, and Korea. Finally, the Meso-American civilizations are the Aztecs, Incas, and the Mayans. (Wikipedia)
Trailer GamePlay Empire Earth 2
Minimum System Requirements
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- Microsoft Windows 98/Me/2000/XP operating system
- NVIDIA GeForce 3 or equivalent DirectX 9.0c-compliant 64 MB 3D video card with hardware T&L and pixel shader support
- 1.5 GHz Intel Pentium 4 processor or equivalent
- 256 MB RAM
- 1.5 GB of uncompressed hard disk space for game files
- DirectX 9.0c (included)
- DirectX-compatible sound card and speakers or headphones
- 4X CD-ROM drive
- Microsoft compatible mouse and keyboard
- Minimum 56K dial-up modem for online play
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Download Free Games PC Empire Earth Full Version Idws Indowebster (Size: 350 MB) | Empire Earth, also known as EE, is a real-time strategy video game developed by Stainless Steel Studios and released on November 23, 2001. It is the first game in the Empire Earth series. It has been described as very similar to the Age of Empires, and received positive reviews.
The game requires players to use citizens to collect resources and construct buildings and produce military units to conquer opposing civilizations. Empire Earthspans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age.
An expansion pack was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on September 17, 2002. It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets.(Wikipedia)
The game requires players to use citizens to collect resources and construct buildings and produce military units to conquer opposing civilizations. Empire Earthspans 500,000 years of world history, which is divided into 14 epochs, beginning with the prehistoric age, and ending with the nano age.
An expansion pack was developed by Mad Doc Software called Empire Earth: The Art of Conquest, which was released on September 17, 2002. It added new features such as a special power for each civilization, and a new 15th epoch, entitled the Space Age, which focuses on the colonization of space planets.(Wikipedia)
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Empire Earth is similar to the Age of Empires series in that it is a history-based real-time Strategy Game. Empire Earth uses 3D graphics instead of sprites like Age of Empires II, the comparable game at the time. The game itself contains many unique and innovative features, including a 'morale' system, which directly affects individual units statistics. It also incorporates a 'hero' system. Heroes can be built at the town center or capital. There are two types of heroes, Strategist heroes who heal surrounding units and can demoralize enemy units while Warrior heroes give morale to surrounding units and have a greater attack power. Finally, the player has the option of creating their own civilization with unique bonuses. Empire Earth has a map editor included.
Epochs are the ages a player passes through in Empire Earth. Each of these epochs represents an age within history. Each epoch brings new technologies and units. Epoch advancement requires additional buildings to be built and the costs of advancing increases as more epochs are attained, although the ability to gather the required resources greatly increases as well.
With new epochs, some new units are available at the cost of having to abandon the ability to produce old units, though any old units still alive are kept. The epochs in Empire Earth are the Prehistoric Age, the Stone Age, the Copper Age, the Bronze age, the Dark Age, the Middle Ages, the Renaissance, the Imperial age, the Industrial age, the Atomic World War I age, the Atomic World War II Age, the Atomic Modern Age, the Digital Age and the Nano Age. An extra epoch, the Space Age, is available in Empire Earth: The Art of Conquest.
Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at Archery Ranges. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables.
Several different units are available in each epoch, each being produced in a different building. Some units such as infantry are available in every epoch and can be created at the Barracks. Other units such as archers are available from the Stone age to the Renaissance and are created at Archery Ranges. Horsemen are available from the Copper Age to the Industrial Age and are created at Stables.
Siege weapons such as catapults are produced at Siege Factories, they are available starting from the Bronze Age until the Dark Ages and are later substituted by the trebuchet in the Middle Ages throughout the Renaissance, finally being replaced by cannons in the Imperial Age. In the Atomic Age-WW1 epoch some new buildings are made available to the player, such as Airports, Tank Factories and Naval Yards where certain planes, tanks and submarines, etc., can be produced. In the Digital age Cyber Factories and Laboratories are available and can produce many types of mechs, which are known as Cybers in Empire Earth.
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Like many real-time strategy games, there are technologies available to improve a player's civilization. Technologies to improve farming can be researched at the granary. Health related technologies can be researched at a hospital. Technologies researched at the hospital improve the hit points, speed, and attack of a civilization's citizens, a hospital's healing rate and range, or the population capacity. Education upgrades are found in the university, which can protect units from being converted. Economic upgrades are found in the town center or capitol. These upgrades will increase the rate at which resources are gathered.
After the Prehistoric Age, units such as naval units can be built. Shown here are; Galley (left middle), Frigate (lower middle), Battleship (top) and Cruiser (upper middle) which are the main ships until galleys are replaced by submarines in the Modern age. Cruisers are available from the Industrial Age.
Empire Earth has 21 civilizations, (with two additional ones in The Art of Conquest). Civilizations are predetermined in scenarios, but chosen by the player shortly after the beginning of random map games. Also, civilizations may be created by the player through the main menu or in the map editor. Each civilization has several bonuses such as increased speed or decreased cost for a type of unit. Any civilization can be played in any epoch but will only be powerful in ages that use units that it has bonuses for. In scenarios, the player receives 'civ points' for completing various tasks. The following are the available civilizations, grouped into their recommended epochs.
With the exception of the futuristic Novaya Russia and Rebel Forces, all civilizations in Empire Earth are based upon history. From the Prehistoric to Dark Ages, the civilizations are Ancient Greece, Assyrian Empire, Babylon, Byzantine Rome, Carthage, and the Kingdom of Israel. From the Middle Ages to the Industrial Age Austria, England, Franks, Kingdom of Italy, Ottoman Empire, and Spain are available. From the Atomic Age to Modern times France, Germany, Great Britain, Italy, Russia, and the United States are playable, and from Digital Age to Space Age China, Novaya Russia, and Rebel Forces are playable. Japan and Korea are added in the Art of Conquest expansion and belong in the 'Digital Age to Space Age' group.
Multiplayer consists of online and network play with up to 8 people simultaneously. The game is a basic war between all sides, unless diplomacy is involved. Until November 2008, multiplayer gameplay was played on the official Sierra servers, but these were shut down by Activision which had bought the company. However, players can still play online by connecting directly to the IP address of the game host, provided that the firewall of the host has ports 33334-33336 forwarded. (Wikipedia)
Multiplayer consists of online and network play with up to 8 people simultaneously. The game is a basic war between all sides, unless diplomacy is involved. Until November 2008, multiplayer gameplay was played on the official Sierra servers, but these were shut down by Activision which had bought the company. However, players can still play online by connecting directly to the IP address of the game host, provided that the firewall of the host has ports 33334-33336 forwarded. (Wikipedia)
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Trailer GamePlay Empire Earth
System Requirements :- CPU: 2.2 GHz Intel(R) Pentium(R) 4 or AMD(R) Athlon(TM) or faster processor
- RAM: 512 MB RAM or more
- VGA: NVIDIA(R) GeForce(TM) 4 or DirectX(R) 9.0c-compliant 128 MB 3D video card with hardware T&L and pixel shader support
- DX: DirectX(R) 9.0c (included)
- OS: Microsoft(R) Windows(R) XP operating system
- HDD: 1.5 GB of uncompressed hard disk space for game files
- Sound: DirectX(R)-compatible sound card and speakers or headphones
- ODD: 24X or faster CD-ROM drive
- Network: Broadband/LAN, DSL or faster Internet connection for online play
- Recommended peripheral: Microsoft(R) compatible mouse and keyboard
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